head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Accessible kart racing where merging cars trades driving for turret chaos.

Execution · Practiced Mastery
The template Far Cry: outposts, predators, and a tropical sandbox.
Crash Tag Team Racing leans Execution (Practiced Mastery); Far Cry 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Tag Team Racing
Driving and turret aim ask moderate kid-friendly hands
Far Cry 3
Shooting and stealth fundamentals matter.
Crash Tag Team Racing leans a little harder on reads, though the gap is small.
Crash Tag Team Racing
Clashing with humans adds slight positional guessing
Far Cry 3
Pirate AI uses fixed alert patterns.
Crash Tag Team Racing leans a little harder on variance, though the gap is small.
Crash Tag Team Racing
Item luck and clash chaos shake up races
Far Cry 3
Wildlife and outpost spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Tag Team Racing
Track routes and car upgrades are quickly learnable
Far Cry 3
Skill trees and weapon mods quickly mastered.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.