head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Accessible kart racing where merging cars trades driving for turret chaos.

Execution · Twitch Chaos
Item-heavy kart racing testing track knowledge against ACME-flavoured randomness.
Crash Tag Team Racing leans Execution (Practiced Mastery); Looney Tunes Racing leans Execution (Twitch Chaos).
Looney Tunes Racing leans a little harder on execution, though the gap is small.
Crash Tag Team Racing
Driving and turret aim ask moderate kid-friendly hands
Looney Tunes Racing
Cornering and boost timing carry the racing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Tag Team Racing
Clashing with humans adds slight positional guessing
Looney Tunes Racing
Mild item mindgames against human players
Looney Tunes Racing leans a little harder on variance, though the gap is small.
Crash Tag Team Racing
Item luck and clash chaos shake up races
Looney Tunes Racing
ACME item rolls randomise each race's chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Tag Team Racing
Track routes and car upgrades are quickly learnable
Looney Tunes Racing
Track memorisation and shortcut routing pay off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.