head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A kart racer demanding precise boost-chain execution and route optimisation over item luck.

Execution · Practiced Mastery
A multi-class racer where execution ceiling and setup mastery meet dynamic weather strategy.
Crash Team Racing Nitro-Fueled leans Execution (Practiced Mastery); Project CARS 2 leans Execution (Practiced Mastery).
Project CARS 2 leans a little harder on execution, though the gap is small.
Crash Team Racing Nitro-Fueled
Boost-chain execution and power-slide timing are the lead skill
Project CARS 2
Car-specific handling quirks demand high-precision inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Team Racing Nitro-Fueled
Human multiplayer has light item-use anticipation
Project CARS 2
Multiplayer racing involves moderate opponent anticipation
Crash Team Racing Nitro-Fueled leans a little harder on variance, though the gap is small.
Crash Team Racing Nitro-Fueled
Item boxes and battle pickups introduce real outcome randomness
Project CARS 2
Dynamic weather and road conditions introduce real unknowns
Project CARS 2 leans a little harder on optimization, though the gap is small.
Crash Team Racing Nitro-Fueled
Track-specific boost chains and shortcut routes are fully memorisable
Project CARS 2
Setup depth and wet-weather strategy are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.