head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Kart racer whose boost-chaining drift system gives it a real execution ceiling.
Execution · Practiced Mastery
The original kart racer where drift technique fights item luck on Mode 7 tracks.
Crash Team Racing leans Execution (Practiced Mastery); Super Mario Kart leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Team Racing
Boost-chaining and drift timing separate skill tiers
Super Mario Kart
Hop-drifting Mode 7 corners is genuinely technical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Team Racing
Human races involve item baiting and blocking
Super Mario Kart
Two-player battles reward predicting the rival
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Team Racing
Item box rolls swing positions
Super Mario Kart
Item rolls swing close races
Crash Team Racing leans a little harder on optimization, though the gap is small.
Crash Team Racing
Shortcut routes and reserve-boost technique
Super Mario Kart
Racing lines and shortcut mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.