head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Mid-tier platforming precision through fixed, frequently janky levels.

Execution · Practiced Mastery
Moderate platforming execution through inventive but fixed mental levels.
Crash Twinsanity leans Execution (Practiced Mastery); Psychonauts leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Crash-standard jump precision, loosened by janky physics
Psychonauts
Platforming and psychic combat need moderate precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Cortex and enemies are comedy scripts, not minds
Psychonauts
Mental-world enemies follow fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Fixed levels; only glitches surprise
Psychonauts
Level layouts are fixed and quickly known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Crystal and gem routing is straightforward once learned
Psychonauts
Collectible routing and power upgrades add light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.