head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Mid-tier platforming precision through fixed, frequently janky levels.

Execution · Practiced Mastery
Isometric movement control while herding Flickies along memorised routes.
Crash Twinsanity leans Execution (Practiced Mastery); Sonic 3D Blast leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Crash-standard jump precision, loosened by janky physics
Sonic 3D Blast
Isometric momentum control and Flicky herding need precise movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Cortex and enemies are comedy scripts, not minds
Sonic 3D Blast
Robotnik bosses run fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Fixed levels; only glitches surprise
Sonic 3D Blast
Flicky and badnik placements never change
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Twinsanity
Crystal and gem routing is straightforward once learned
Sonic 3D Blast
Routing each zone for Flickies and emeralds is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.