head to head
Fallout: New Vegas asks more than Crashmo, and the gap is execution.

Optimization · Pure Optimization
A gravity-based block puzzle testing spatial logic to reach the goal.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Crashmo leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Crashmo
Moving blocks is precise but not twitch-timed
Fallout: New Vegas
Shooter inputs with VATS assist
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Crashmo
Solo puzzle with no opponent to predict
Fallout: New Vegas
Scripted factions and enemies
Fallout: New Vegas leans a little harder on variance, though the gap is small.
Crashmo
Puzzles are fixed; nothing random to manage
Fallout: New Vegas
Some loot and crit RNG
Crashmo leans a little harder on optimization, though the gap is small.
Crashmo
Solving the gravity-block puzzle is purely a logic solve
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.