head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Tests drift-boost technique and city-route optimization against a fare timer.

Execution · Practiced Mastery
An isometric combat racer set to metal covers, mixing vehicle upgrades with weaponized laps.
Crazy Taxi 3: High Roller leans Execution (Practiced Mastery); Rock n' Roll Racing leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crazy Taxi 3: High Roller
Crazy dash and drift chains under the timer are pure technique
Rock n' Roll Racing
Isometric cornering and weapon timing carry races.
Rock n' Roll Racing leans a little harder on reads, though the gap is small.
Crazy Taxi 3: High Roller
Passengers and traffic don't adapt
Rock n' Roll Racing
Two-player duels add slight prediction; AI is scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crazy Taxi 3: High Roller
Fare spawns vary slightly run to run
Rock n' Roll Racing
Weapon exchanges and pickups create chaos.
Crazy Taxi 3: High Roller leans a little harder on optimization, though the gap is small.
Crazy Taxi 3: High Roller
Map routes and shortcut knowledge separate scores
Rock n' Roll Racing
Upgrade purchases and planet-by-planet earnings are plannable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.