head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A competitive kart racer testing drift-boost execution against human rivals.

Execution · Practiced Mastery
Massive persistent-war FPS where hundreds of players contest continents simultaneously.
Crazyracing Kartrider leans Execution (Pure Mechanics); PlanetSide 2 leans Execution (Practiced Mastery).
Crazyracing Kartrider leans a little harder on execution, though the gap is small.
Crazyracing Kartrider
Drift-boost timing and tight cornering define lap speed
PlanetSide 2
Gunplay and vehicle piloting at FPS standards
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crazyracing Kartrider
Reading rival lines and item timing matters in PvP
PlanetSide 2
Human enemies adapt, diluted across hundreds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crazyracing Kartrider
Item pickups add some randomness to races
PlanetSide 2
Massive battles produce constant chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crazyracing Kartrider
Track lines, drift chaining, and item usage are solvable
PlanetSide 2
Loadouts, terrain, and territory strategy matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.