head to head
Crazyracing Kartrider asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
A competitive kart racer testing drift-boost execution against human rivals.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Crazyracing Kartrider leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crazyracing Kartrider
Drift-boost timing and tight cornering define lap speed
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Crazyracing Kartrider leans clearly harder on reads.
Crazyracing Kartrider
Reading rival lines and item timing matters in PvP
Super Mario Odyssey
No adaptive opponents whatsoever.
Crazyracing Kartrider leans clearly harder on variance.
Crazyracing Kartrider
Item pickups add some randomness to races
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crazyracing Kartrider
Track lines, drift chaining, and item usage are solvable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.