head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Hand-painted puzzle adventure where light turns monsters into furniture.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.
Creaks leans Optimization (Pure Optimization); Deponia leans Optimization (Pure Optimization).
Creaks leans a little harder on execution, though the gap is small.
Creaks
light timing on monster movement
Deponia
Point-and-click with no timing elements
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
no adaptive opponent
Deponia
Comedy adventure with scripted characters throughout
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
puzzles fully visible once entered
Deponia
Deterministic puzzle world with fixed solutions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
each room is a solvable logic puzzle
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.