head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Hand-painted puzzle adventure where light turns monsters into furniture.

Optimization · Pure Optimization
A musical adventure where learning and reversing melodic spells forms a closed combinatorial puzzle system.
Creaks leans Optimization (Pure Optimization); Loom leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
light timing on monster movement
Loom
Musical spell sequences require accurate note input under light pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
no adaptive opponent
Loom
Fantasy narrative with scripted antagonists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
puzzles fully visible once entered
Loom
Deterministic world with no randomised elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
each room is a solvable logic puzzle
Loom
Learning and combining distaff spells in the correct order is a fully solvable logic system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.