head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A physics puzzle game about placing objects to solve spatial challenges.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.
Create leans Optimization (Pure Optimization); Deponia leans Optimization (Pure Optimization).
Create leans a little harder on execution, though the gap is small.
Create
Placing objects has no timing demand
Deponia
Point-and-click with no timing elements
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Create
No adaptive opponent
Deponia
Comedy adventure with scripted characters throughout
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Create
Physics deterministic and predictable
Deponia
Deterministic puzzle world with fixed solutions
Deponia leans a little harder on optimization, though the gap is small.
Create
Finding object placements that solve spatial puzzles is the loop
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.