head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A physics puzzle game about placing objects to solve spatial challenges.

Optimization · Pure Optimization
A mechanical journey adventure solved by understanding the logic of its automaton-filled world.
Create leans Optimization (Pure Optimization); Syberia leans Optimization (Pure Optimization).
Create leans a little harder on execution, though the gap is small.
Create
Placing objects has no timing demand
Syberia
Walking and clicking; zero reflex demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Create
No adaptive opponent
Syberia
NPCs follow scripted dialogue trees with no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Create
Physics deterministic and predictable
Syberia
Linear journey with virtually no hidden-information surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Create
Finding object placements that solve spatial puzzles is the loop
Syberia
Mechanical clockwork puzzles require mapping part relationships
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.