head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A physics puzzle game about placing objects to solve spatial challenges.

Optimization · Pure Optimization
Atmospheric sci-fi puzzler about swapping consciousness between your own clones.
Create leans Optimization (Pure Optimization); The Swapper leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Create
Placing objects has no timing demand
The Swapper
Light platforming; precision rarely gates progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Create
No adaptive opponent
The Swapper
No opponent exists
Create leans a little harder on variance, though the gap is small.
Create
Physics deterministic and predictable
The Swapper
Deterministic rooms with no hidden state
The Swapper leans a little harder on optimization, though the gap is small.
Create
Finding object placements that solve spatial puzzles is the loop
The Swapper
Clone-placement puzzles have fixed solvable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.