head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Pinball-swing timing through fixed dungeons with light gear optimization.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.
Creature in the Well leans Execution (Practiced Mastery); Darksiders II leans Execution (Practiced Mastery).
Creature in the Well leans a little harder on execution, though the gap is small.
Creature in the Well
Charging and ricocheting energy balls demands timing precision
Darksiders II
faster combo combat as Death
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Creature in the Well
The Creature taunts on script, never adapts
Darksiders II
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Creature in the Well
Dungeon layouts are fixed once seen
Darksiders II
loot drops add light randomness
Darksiders II leans a little harder on optimization, though the gap is small.
Creature in the Well
Gear choices and ricochet routing reward system play
Darksiders II
skill trees and dungeon puzzles reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.