head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Pinball-swing timing through fixed dungeons with light gear optimization.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.
Creature in the Well leans Execution (Practiced Mastery); DmC: Devil May Cry leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Creature in the Well
Charging and ricocheting energy balls demands timing precision
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Creature in the Well
The Creature taunts on script, never adapts
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Creature in the Well leans a little harder on variance, though the gap is small.
Creature in the Well
Dungeon layouts are fixed once seen
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
DmC: Devil May Cry leans a little harder on optimization, though the gap is small.
Creature in the Well
Gear choices and ricochet routing reward system play
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.