head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A strategy game about damming a fluid enemy with an optimized energy economy.

Optimization · Pure Optimization
A factory-engineering sandbox about scaling throughput against your own bottlenecks.
Creeper World 4 leans Optimization (Pure Optimization); Factorio leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Creeper World 4
Light real-time micro placing and moving units
Factorio
Some APM in early hand-crafting; otherwise irrelevant.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Creeper World 4
The creep flows by fixed simulation rules
Factorio
Biters follow fixed pollution rules; no adaptive opponent.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Creeper World 4
Fluid behaviour is deterministic once terrain is understood
Factorio
Resource patch placement adds minor map randomness.
Factorio leans a little harder on optimization, though the gap is small.
Creeper World 4
Energy economy and frontline routing decide everything
Factorio
Throughput, ratios, and logistics are the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.