head to head
Fallout: New Vegas asks more than Creeper World 4, and the gap is execution.

Optimization · Pure Optimization
A strategy game about damming a fluid enemy with an optimized energy economy.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Creeper World 4 leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Creeper World 4
Light real-time micro placing and moving units
Fallout: New Vegas
Shooter inputs with VATS assist
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Creeper World 4
The creep flows by fixed simulation rules
Fallout: New Vegas
Scripted factions and enemies
Fallout: New Vegas leans a little harder on variance, though the gap is small.
Creeper World 4
Fluid behaviour is deterministic once terrain is understood
Fallout: New Vegas
Some loot and crit RNG
Creeper World 4 leans a little harder on optimization, though the gap is small.
Creeper World 4
Energy economy and frontline routing decide everything
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.