head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
A timed perception test of finding hidden objects in cluttered crime scenes.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.
Criminal Case leans Execution (Twitch Chaos); Just Cause 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Criminal Case
Spotting objects quickly under a timer is the whole test
Just Cause 2
Grapple-parachute flow rewards handling skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Criminal Case
No opponent; suspects are static puzzle pieces
Just Cause 2
Enemy AI never adapts
Criminal Case leans a little harder on variance, though the gap is small.
Criminal Case
Object placements are unknown per scene until memorised
Just Cause 2
Sandbox chaos varies moment to moment
Just Cause 2 leans a little harder on optimization, though the gap is small.
Criminal Case
Scene layouts converge to memorised positions on replays
Just Cause 2
Chaos-point economy and settlement completion routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.