head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A timed perception test of finding hidden objects in cluttered crime scenes.

Execution · Light / Casual
A psychological survival horror game where atmosphere and puzzle-solving matter more than combat.
Criminal Case leans Execution (Twitch Chaos); Silent Hill 2 leans Execution (Light / Casual).
Criminal Case leans a little harder on execution, though the gap is small.
Criminal Case
Spotting objects quickly under a timer is the whole test
Silent Hill 2
clunky combat with modest execution demand
Silent Hill 2 leans a little harder on reads, though the gap is small.
Criminal Case
No opponent; suspects are static puzzle pieces
Silent Hill 2
enemies scripted, not truly adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Criminal Case
Object placements are unknown per scene until memorised
Silent Hill 2
fog and enemy placement randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Criminal Case
Scene layouts converge to memorised positions on replays
Silent Hill 2
puzzle logic and resource use are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.