head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
A timed perception test of finding hidden objects in cluttered crime scenes.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.
Criminal Case leans Execution (Twitch Chaos); The Last of Us Part I leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Criminal Case
Spotting objects quickly under a timer is the whole test
The Last of Us Part I
stealth-combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Criminal Case
No opponent; suspects are static puzzle pieces
The Last of Us Part I
scripted infected/human AI, no adaptation
Criminal Case leans a little harder on variance, though the gap is small.
Criminal Case
Object placements are unknown per scene until memorised
The Last of Us Part I
loot and encounter variation
The Last of Us Part I leans a little harder on optimization, though the gap is small.
Criminal Case
Scene layouts converge to memorised positions on replays
The Last of Us Part I
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.