head to head
Crisol: Theater of IdolsvsMetroid
Crisol: Theater of Idols leans Execution (Practiced Mastery); Metroid leans Optimization (Practiced Mastery).
Crisol: Theater of IdolsMetroid
Axis by axis
Execution6 vs 5
Crisol: Theater of Idols leans harder on execution: First-person aiming and blood-resource combat carry encounters
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Crisol: Theater of Idols leans harder on variance: Unknown enemy placements and scares until the island is learned
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

