head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Managing scarce ammo and resources while executing shots against scripted horrors.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.
Cronos: The New Dawn leans Execution (Practiced Mastery); Dead Space (2008) leans Execution (Practiced Mastery).
Dead Space (2008) leans a little harder on execution, though the gap is small.
Cronos: The New Dawn
Aimed shots and merge-prevention under pressure demand competent hands
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cronos: The New Dawn
Creatures follow designed behaviours, not adaptive minds
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Cronos: The New Dawn leans a little harder on variance, though the gap is small.
Cronos: The New Dawn
Unknown layouts and threats matter only on first playthrough
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cronos: The New Dawn
Ammo economy and resource routing define survival horror
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.