head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Managing scarce ammo and resources while executing shots against scripted horrors.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.
Cronos: The New Dawn leans Execution (Practiced Mastery); Resident Evil 7: Biohazard leans Optimization (Practiced Mastery).
Cronos: The New Dawn leans a little harder on execution, though the gap is small.
Cronos: The New Dawn
Aimed shots and merge-prevention under pressure demand competent hands
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cronos: The New Dawn
Creatures follow designed behaviours, not adaptive minds
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cronos: The New Dawn
Unknown layouts and threats matter only on first playthrough
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
Resident Evil 7: Biohazard leans a little harder on optimization, though the gap is small.
Cronos: The New Dawn
Ammo economy and resource routing define survival horror
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.