head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Retro-styled action RPG mixing fast combat with dense ball-physics puzzles.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.
CrossCode leans Optimization (Practiced Mastery); Darksiders leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
fast ball-throwing combat and dash puzzles
Darksiders
combo-driven combat with dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
no adaptive opponent
Darksiders
enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
content is fixed and scripted
Darksiders
world and bosses are fixed
CrossCode leans a little harder on optimization, though the gap is small.
CrossCode
element puzzles and builds reward systematic play
Darksiders
Zelda-style dungeons and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.