head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Retro-styled action RPG mixing fast combat with dense ball-physics puzzles.

Optimization · Practiced Mastery
Build optimization and learned monster weak points, executed through physical climb-and-strike combat.
CrossCode leans Optimization (Practiced Mastery); Dragon's Dogma: Dark Arisen leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
fast ball-throwing combat and dash puzzles
Dragon's Dogma: Dark Arisen
Climbing monsters and timing skills demands real combat dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
no adaptive opponent
Dragon's Dogma: Dark Arisen
Pawns and monsters follow learnable scripted behaviours
Dragon's Dogma: Dark Arisen leans a little harder on variance, though the gap is small.
CrossCode
content is fixed and scripted
Dragon's Dogma: Dark Arisen
Bitterblack loot rolls and night spawns add managed randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
element puzzles and builds reward systematic play
Dragon's Dogma: Dark Arisen
Vocation builds, augment stacking and monster weak-point knowledge dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.