head to head
CrossCodevsMagicka
CrossCode leans Optimization (Practiced Mastery); Magicka leans Optimization (Practiced Mastery).
CrossCodeMagicka
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Magicka leans harder on reads: Enemies are scripted; friendly fire isn't adaptive
Variance1 vs 2
Magicka leans harder on variance: Co-op friendly-fire chaos adds unpredictability
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

