head to head
Cruelty SquadvsMount & Blade
Cruelty Squad leans Optimization (Practiced Mastery); Mount & Blade leans Optimization (Practiced Mastery).
Cruelty SquadMount & Blade
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance4 vs 3
Cruelty Squad leans harder on variance: Flesh economy and organ market randomness add meaningful run uncertainty
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

