head to head

Crusader Kings cover artvsX-COM: UFO Defense cover art

Crusader KingsvsX-COM: UFO Defense

Crusader Kings leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).

EXECUTION0 /10READS1 /10VARIANCE6 /10OPTIMIZATION8 /10
Crusader KingsX-COM: UFO Defense

Axis by axis

Execution0 vs 1

X-COM: UFO Defense leans harder on execution: Turn-based; only inventory clicking

Reads1 vs 0

Crusader Kings leans harder on reads: AI lords scheme by script, not adaptation

Variance6 vs 6

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Crusader Kings

full breakdown

X-COM: UFO Defense