head to head
Crusader KingsvsYu-Gi-Oh! Forbidden Memories
Crusader Kings leans Optimization (Systems & Chaos); Yu-Gi-Oh! Forbidden Memories leans Optimization (Systems & Chaos).
Crusader KingsYu-Gi-Oh! Forbidden Memories
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads1 vs 0
Crusader Kings leans harder on reads: AI lords scheme by script, not adaptation
Variance6 vs 7
Yu-Gi-Oh! Forbidden Memories leans harder on variance: Card drops and draws gate everything
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

