head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A physics puzzle game testing projectile angle and aim to demolish castles.

Optimization · Pure Optimization
A colonial-fantasy RPG won by faction routing and build optimization.
Crush the Castle leans Optimization (Pure Optimization); Greedfall leans Optimization (Pure Optimization).
Crush the Castle leans a little harder on execution, though the gap is small.
Crush the Castle
Release timing of the trebuchet needs some precision
Greedfall
Lock-on action combat, modest demand
Greedfall leans a little harder on reads, though the gap is small.
Crush the Castle
Solo physics puzzle, no opponent to predict
Greedfall
Scripted enemy patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crush the Castle
Deterministic physics, minimal randomness
Greedfall
Loot and check rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crush the Castle
Finding optimal projectile angles to topple structures is core
Greedfall
Faction routing, builds, crafting central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.