head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A physics puzzle game testing projectile angle and aim to demolish castles.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.
Crush the Castle leans Optimization (Pure Optimization); Planet Coaster leans Optimization (Pure Optimization).
Crush the Castle leans a little harder on execution, though the gap is small.
Crush the Castle
Release timing of the trebuchet needs some precision
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crush the Castle
Solo physics puzzle, no opponent to predict
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crush the Castle
Deterministic physics, minimal randomness
Planet Coaster
Guest mood noise is low and quickly mappable
Planet Coaster leans a little harder on optimization, though the gap is small.
Crush the Castle
Finding optimal projectile angles to topple structures is core
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.