head to head
Crypt of the NecroDancer asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Rhythm roguelike that fuses dungeon crawling with beat-matched movement.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Crypt of the NecroDancer leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Crypt of the NecroDancer leans a little harder on execution, though the gap is small.
Crypt of the NecroDancer
Rhythm-locked inputs on every beat punish any miss.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Crypt of the NecroDancer
Enemy movement is fully scripted patterns.
DOOM (2016)
Demons scripted attack patterns.
Crypt of the NecroDancer leans clearly harder on variance.
Crypt of the NecroDancer
Procedural dungeons and item drops add some swing.
DOOM (2016)
Minimal encounter randomness.
Crypt of the NecroDancer leans a little harder on optimization, though the gap is small.
Crypt of the NecroDancer
Enemy patterns and routing are solvable once learned.
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.