head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A nanosuit-powered FPS where you choose between cloaked stealth and armored assault through a ruined New York.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Crysis 2 leans Execution (Practiced Mastery); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Crysis 2
Aimbot trivialises every firefight; aim and movement carry it
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Scripted Ceph and soldiers follow fixed patterns
DOOM (2016)
Demons scripted attack patterns.
Crysis 2 leans a little harder on variance, though the gap is small.
Crysis 2
Mostly known encounters with mild patrol randomness
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Suit energy management and choosing stealth-versus-armor approaches
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.