head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A nanosuit-powered FPS where you choose between cloaked stealth and armored assault through a ruined New York.

Execution · Pure Mechanics
A twin-stick mech shooter testing aiming and dodging through enemy waves.
Crysis 2 leans Execution (Practiced Mastery); Gatling Gears leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Aimbot trivialises every firefight; aim and movement carry it
Gatling Gears
Twin-stick aiming and dodging under fire dominate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Scripted Ceph and soldiers follow fixed patterns
Gatling Gears
Enemy waves are scripted, not adaptive
Gatling Gears leans a little harder on variance, though the gap is small.
Crysis 2
Mostly known encounters with mild patrol randomness
Gatling Gears
Enemy spawns and drops add mild chaos
Crysis 2 leans a little harder on optimization, though the gap is small.
Crysis 2
Suit energy management and choosing stealth-versus-armor approaches
Gatling Gears
Weapon upgrades and positioning reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.