head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A nanosuit-powered FPS where you choose between cloaked stealth and armored assault through a ruined New York.

Execution · Practiced Mastery
A snowboarding sim testing trick execution and line selection for high scores.
Crysis 2 leans Execution (Practiced Mastery); Mark McMorris Infinite Air leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Aimbot trivialises every firefight; aim and movement carry it
Mark McMorris Infinite Air
Trick timing, rotation and landing control define runs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Scripted Ceph and soldiers follow fixed patterns
Mark McMorris Infinite Air
Solo and scored runs, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Mostly known encounters with mild patrol randomness
Mark McMorris Infinite Air
Procedural terrain adds some unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 2
Suit energy management and choosing stealth-versus-armor approaches
Mark McMorris Infinite Air
Trick chaining and line selection optimize scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.