head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A nanosuit shooter blending bow stealth and heavy firepower across an overgrown New York dome.

Execution · Practiced Mastery
Arcade car control at speed over memorised tracks with scripted police pressure.
Crysis 3 leans Execution (Practiced Mastery); Need for Speed: Hot Pursuit 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Bow shots, gunplay, and suit movement set the ceiling
Need for Speed: Hot Pursuit 2
High-speed cornering and traffic dodging are the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Enemy AI is scripted, not adaptive to your habits
Need for Speed: Hot Pursuit 2
AI racers and cops follow rubber-band scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Encounters are largely fixed once learned
Need for Speed: Hot Pursuit 2
Cop spawns and traffic add mild run-to-run noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Energy budgeting and route choice through sandbox arenas
Need for Speed: Hot Pursuit 2
Track knowledge and racing lines are learnable and fixed
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.