head to head
CrysisvsDead Effect
Crysis leans Execution (Practiced Mastery); Dead Effect leans Execution (Practiced Mastery).
CrysisDead Effect
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
Dead Effect leans harder on variance: Spawns and drops add moderate randomness
Optimization5 vs 4
Crysis leans harder on optimization: suit energy management and approach planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

