head to head
CrysisvsDead Space (2008)
Crysis leans Execution (Practiced Mastery); Dead Space (2008) leans Execution (Practiced Mastery).
CrysisDead Space (2008)
Axis by axis
Execution6 vs 7
Dead Space (2008) leans harder on execution: Precise limb-targeting under Necromorph pressure is the core skill
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
Dead Space (2008) leans harder on optimization: Weapon upgrading, power-node routing and stasis timing are optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

