head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sandbox FPS where a nanosuit lets you choose speed, strength, or stealth per fight.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.
Crysis leans Execution (Practiced Mastery); Dead Space (2008) leans Execution (Practiced Mastery).
Dead Space (2008) leans a little harder on execution, though the gap is small.
Crysis
gunplay and suit-mode switching mid-fight
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
AI soldiers are scripted searchers
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
open encounters play out unpredictably at first
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Dead Space (2008) leans a little harder on optimization, though the gap is small.
Crysis
suit energy management and approach planning
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.