head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sandbox FPS where a nanosuit lets you choose speed, strength, or stealth per fight.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.
Crysis leans Execution (Practiced Mastery); Dying Light leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
gunplay and suit-mode switching mid-fight
Dying Light
Parkour traversal and melee timing demanding.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
AI soldiers are scripted searchers
Dying Light
Zombie AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
open encounters play out unpredictably at first
Dying Light
Night-hunter encounters bring randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
suit energy management and approach planning
Dying Light
Crafting, blueprints, skill trees solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.