head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sandbox FPS where a nanosuit lets you choose speed, strength, or stealth per fight.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.
Crysis leans Execution (Practiced Mastery); Golden Axe leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
gunplay and suit-mode switching mid-fight
Golden Axe
Spacing, throws, and mount control under arcade pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
AI soldiers are scripted searchers
Golden Axe
Enemies are scripted; only co-op adds human texture
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
open encounters play out unpredictably at first
Golden Axe
Enemy mixes vary little between credits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
suit energy management and approach planning
Golden Axe
Wave patterns and magic usage are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.