head to head
CrysisvsKillzone: Liberation
Crysis leans Execution (Practiced Mastery); Killzone: Liberation leans Execution (Practiced Mastery).
CrysisKillzone: Liberation
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 2
Killzone: Liberation leans harder on reads: Ad-hoc multiplayer adds light prediction; campaign is scripted
Variance2 vs 1
Crysis leans harder on variance: open encounters play out unpredictably at first
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

