head to head
CrysisvsResident Evil: Dead Aim
Crysis leans Execution (Practiced Mastery); Resident Evil: Dead Aim leans Execution (Practiced Mastery).
CrysisResident Evil: Dead Aim
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Crysis leans harder on reads: AI soldiers are scripted searchers
Variance2 vs 3
Resident Evil: Dead Aim leans harder on variance: Scarce ammo and unknown layouts pressure first runs
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

