head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Sandbox FPS where a nanosuit lets you choose speed, strength, or stealth per fight.

Execution · Practiced Mastery
Cinematic third-person shooter campaign of set-piece battles across a dying Cybertron.
Crysis leans Execution (Practiced Mastery); Transformers: Fall of Cybertron leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
gunplay and suit-mode switching mid-fight
Transformers: Fall of Cybertron
Third-person gunplay and transform-dodging carry combat
Transformers: Fall of Cybertron leans a little harder on reads, though the gap is small.
Crysis
AI soldiers are scripted searchers
Transformers: Fall of Cybertron
Multiplayer modes add some human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
open encounters play out unpredictably at first
Transformers: Fall of Cybertron
Scripted campaign with minor drop randomness
Crysis leans a little harder on optimization, though the gap is small.
Crysis
suit energy management and approach planning
Transformers: Fall of Cybertron
Weapon upgrades and loadouts reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.