head to head
CSI: Dark MotivesvsDanganronpa: Trigger Happy Havoc
CSI: Dark Motives leans Optimization (Pure Optimization); Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization).
CSI: Dark MotivesDanganronpa: Trigger Happy Havoc
Axis by axis
Execution0 vs 1
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
CSI: Dark Motives leans harder on variance: Case facts are hidden information until uncovered
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

