head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A forensic point-and-click about collecting evidence and matching it to scripted suspects.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.
CSI: Deadly Intent leans Optimization (Pure Optimization); Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
CSI: Deadly Intent
Pointing and clicking, no twitch demand
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
CSI: Deadly Intent leans a little harder on reads, though the gap is small.
CSI: Deadly Intent
Suspects give scripted responses, not adapting
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
CSI: Deadly Intent
Evidence locations unknown until scenes are searched
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
CSI: Deadly Intent leans a little harder on optimization, though the gap is small.
CSI: Deadly Intent
Collecting and matching evidence to suspects solves cases
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.