head to head
CSI: Deadly IntentvsDanganronpa: Trigger Happy Havoc
CSI: Deadly Intent leans Optimization (Pure Optimization); Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization).
CSI: Deadly IntentDanganronpa: Trigger Happy Havoc
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
CSI: Deadly Intent leans harder on reads: Suspects give scripted responses, not adapting
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
CSI: Deadly Intent leans harder on optimization: Collecting and matching evidence to suspects solves cases
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

