head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A forensic point-and-click about collecting evidence and matching it to scripted suspects.

Optimization · Pure Optimization
A noir puzzle journey through the Land of the Dead solved by untangling the game's own surreal logic.
CSI: Deadly Intent leans Optimization (Pure Optimization); Grim Fandango leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
CSI: Deadly Intent
Pointing and clicking, no twitch demand
Grim Fandango
Tank controls are awkward but never a skill test
CSI: Deadly Intent leans a little harder on reads, though the gap is small.
CSI: Deadly Intent
Suspects give scripted responses, not adapting
Grim Fandango
All characters follow scripted arcs; nothing adapts to the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
CSI: Deadly Intent
Evidence locations unknown until scenes are searched
Grim Fandango
A few timed sequences add minor uncertainty but nothing critical
Grim Fandango leans a little harder on optimization, though the gap is small.
CSI: Deadly Intent
Collecting and matching evidence to suspects solves cases
Grim Fandango
Surreal multi-act puzzle chains demand patient causal reasoning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.