head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A forensic point-and-click about collecting evidence and matching it to scripted suspects.

Optimization · Pure Optimization
An absurdist road-trip puzzle game testing comfort with wildly lateral inventory logic.
CSI: Deadly Intent leans Optimization (Pure Optimization); Sam & Max: Hit the Road leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
CSI: Deadly Intent
Pointing and clicking, no twitch demand
Sam & Max: Hit the Road
Cursor-driven; no reflexes tested at any point
CSI: Deadly Intent leans a little harder on reads, though the gap is small.
CSI: Deadly Intent
Suspects give scripted responses, not adapting
Sam & Max: Hit the Road
Episodic comedy adventure with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
CSI: Deadly Intent
Evidence locations unknown until scenes are searched
Sam & Max: Hit the Road
Carnival mini-games add slight randomness but are trivial
Sam & Max: Hit the Road leans a little harder on optimization, though the gap is small.
CSI: Deadly Intent
Collecting and matching evidence to suspects solves cases
Sam & Max: Hit the Road
Absurdist puzzle chains are fully solvable with lateral thinking
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.