head to head
Cube Escape: ArlesvsThe Curse of Monkey Island
Cube Escape: Arles leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Cube Escape: ArlesThe Curse of Monkey Island
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Curse of Monkey Island leans harder on variance: puzzle solutions unknown on first play, then fixed
Optimization6 vs 7
The Curse of Monkey Island leans harder on optimization: inventory logic puzzles are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

